Releases: bartlomiejduda/EA-Graphics-Manager
Releases · bartlomiejduda/EA-Graphics-Manager
EA Graphics Manager v0.45.0
Changelog:
- Added support for decoding/encoding image type 21 (BGR5A3)
- Added support for encoding image types 24, 25, 30 (PAL4, PAL8, CMPR)
- Added support for 2IA palettes (type 51)
- Added info in GUI for palette swizzling flag
- Completely rewritten image encoding function (+Added integration with libimagequant library)
- Updated logic for ea_image_finder script
- Fixed color issue with image type 25
- Fixed bug with PAL8 BGRA8888 encoding
- Fixed encoding for PAL BGR5A3 formats
Nightly Build (2026-02-25)
- Built from the latest commit on
master/main - May be unstable!
- For testing purposes only!
Commit: 09fb463
EA Graphics Manager v0.38.5
Changelog:
- Added support for image types 69, 70, 71, 122, 132, 133 (including PSP_DXT types)
- Added padding logic for PSP textures
- Added workflow for nightly builds
- Fixed detection for IDEC compressed data
- Fixed file paths building issue
- Fixed issue with encoding mipmaps for new shapes ( #17 )
- Removed deprecated Noesis script
EA Graphics Manager v0.35.1
Changelog:
- Added multiple resampling options for imported mipmaps (Options > Mipmaps resampling)
- Fixed loading issue for some FSH files (e.g. Need For Speed: Special Edition)
- Updated ReverseBox dependency
EA Graphics Manager v0.33.0
Changelog:
- Experimental support for importing images with mipmaps
- Experimental support for importing Refpack compressed images
- Refactor for image decoder
EA Graphics Manager v0.30.0
Changelog:
- Added import support for image types 1, 2, 3, 4, 5, 22, 64, 65, 66, 88, 89, 90, 91, 92, 93, 96, 97, 98, 109, 120, 121, 123, 125, 126, 127
- Added export support for image types 100, 101
- Added modding tutorial
- Added support for swizzling imported images
- Added feature for showing checkmark icon after importing
- Huge code refactor for export and unswizzle logic
- Updated logic for palette swizzling
- Updated logic for detecting correct palette type for indexed images
- Updated windows build instructions in readme file
- Updated dependencies
EA Graphics Manager v0.21.3
Changelog:
- Added support for new shapes (files with signatures like "ShpF", "ShpS", "ShpX" etc.)
- Added support for Gamecube/WII swizzling
- Rewritten logic for setting endianess type
- Rewritten logic for getting palettes for indexed images
- Added initial support for palette types 48, 49
- Fixed preview for GameCube/WII image types 22, 25
- Fixed palette preview
- Added tab controller for switching between old shape and new shape preview
- Added "Switch RGB to BGR" menu option
- Added "Flag4" and "bpp" fields for old shapes
- Rewritten code for viewing "About" window
- Added better error handling for unswizzling images
- Refactored function for getting bpp value for image
EA Graphics Manager v0.19.8
Changelog:
- Added support for YUY2 images (image type 104) using new YUV decoder from ReverseBox
- Added support for GST images (PS2 GS Compressed Textures) (GST121, GST221, GST421, GST821, GST122, GST222, GST422, GST822)
- Added support for GST Swizzling
- Added "Enable Palette Swizzling" option in the menu
- Added "Open in Explorer" option in the GUI's treeview
- Added support for image types 91, 92, 93
- Updated GUI, added boxes for flags, masked record ID, Default X, Default Y and image compression method
- Moved random palette generator to ReverseBox
- Added function for determining bpp by image type
- Added support for Morton Order Swizzling (used in XBOX games)
- Added support for PS2 4-bit/8-bit swizzling
- Complete rewrite of logic for unswizzling textures
- Added support for opening ASH files
- Extended error logging in image conversion module (Python's traceback print)
- Added initial support for GameCube/WII image types (types 20, 22, 24, 25)
- Fixed opening GSH files from GameCube/WII games
- Fixed decoding for PAL4 image types (e.g. image type 1)
EA Graphics Manager v0.18.4
Changelog:
- Added support for Refpack compression
- Added support for opening compressed QFS files
- Added support for preview/export for image types 130, 131, 192, 193, 194, 237, 248, 251
- Moved image decoder to ReverseBox
EA Graphics Manager v0.17.9
Changelog:
- Rewritten image decoder (should be 10x faster now)
- Added "Export to DDS feature"
- Added support for types 34, 121, 109, 120
- Fixes for Noesis script
- Updated refpack script
- Added memory for last visited path in Windows explorer
- Added user config support
- Removed some debug logs