Releases: bdunderscore/modular-avatar
1.17.0-beta.0
Version 1.17.0-beta.0
This is a prerelease version. There may be bugs, and API compatibility is not yet guaranteed.
Please: BACK UP YOUR PROJECTS
Notable changes
Added
- [#1919] Added multi-select support for blendshape picker window (Shape Changer, Blendshape Sync, VF By Shape)
- [#1941] Added
MA Floor Adjuster - [#1915] Added
Match scaleoption toMA Bone Proxy
Fixed
- [#1936] Fixed
EditorGUI.showMixedValuenot being reset after use in inspector GUIs, which could affect other editor extensions
Changed
- [#1939] The "non-constant curves" warning now appears only on the
Merge Motioninspector UI, instead of as part of the build report.
主な変更点
Added
- [#1919] ブレンドシェイプ選択ウィンドウで複数選択に対応(Shape Changer、Blendshape Sync、VF By Shape)
- [#1941]
MA Floor Adjusterを追加 - [#1915]
MA Bone Proxyにスケールを合わせるオプションを追加
Fixed
- [#1936] インスペクターGUIでの
EditorGUI.showMixedValueが使用後にリセットされない問題を修正しました(他のエディタ拡張に影響を与える可能性がありました)
Changed
- [#1939]
Merge Motionにおける、時間で変動する値がある場合に表示される注意は、ビルド後に現れるリポートからインスペクターUIに移動しました。
1.16.3-alpha.1
Version 1.16.3-alpha.1
This is a prerelease version. There may be bugs, and API compatibility is not yet guaranteed.
Please: BACK UP YOUR PROJECTS
Notable changes
Added
- [#1932] Patched a VRCSDK bug which caused the expressions menu editor to hang
Fixed
- [#1926] Revisions to the Japanese FAQ page
主な変更点
Added
- [#1932] Expressions Menuのインスペクターが固まるVRCSDKのバグを迂回
Fixed
- [#1926] 日本語版FAQページの改訂
1.16.3-alpha.0
Version 1.16.3-alpha.0
This is a prerelease version. There may be bugs, and API compatibility is not yet guaranteed.
Please: BACK UP YOUR PROJECTS
Notable changes
Added
- [#1924] Added a watchdog to limit time spent in menu GUI rendering to help diagnose an issue
Fixed
- [#1921] Fixed additional false positives in the non-constant curve check
主な変更点
Added
- [#1924] メニュー描画時間に時間制限を設けた(一時的なデバッグ処置です)
Fixed
- [#1921]
MA Merge Blend Treeで非定数のカーブが含まれるクリップを検出する際の誤検出を修正
1.16.2
1.16.1
Version 1.16.1
Notable changes
Added
- [#1888] Adjusted the Move Independently UI to make it easier to select entire hierarchies of objects to move together.
- [#1903] Added a warning when
MA Merge Motionis used to merge an animation clip with non-constant curves
Fixed
- [#1909]
Bone Proxywould break the build when placed under aMA Merge Armaturecomponent (fixes a regression in
1.16.0). - [#1879]
Blendshape Syncwould not work properly when the source object was replaced by aMA Replace Objectcomponent. - [#1882] When replacing entire animators, the default values of the parameters of the original animator would be used, instead of the replacement animator.
- [#1904] Fixed performance issues with
MA Scale Adjusterpreviews
Changed
- [#1880] Set the
Match Avatar Write Defaultssetting to ON by default inMA Merge Animator
主な変更点
Added
- [#1888] Move Independently のUIを調整して、オブジェクトの階層全体を簡単に選択できるようにしました。
- [#1903]
MA Merge Motionで統合されるクリップの中に、時間で変動する値が含まれる場合の注意を追加
Fixed
- [#1909]
MA Merge Armatureの配下に配置されたBone Proxyがあるとビルドが失敗する問題を修正 (1.16.0 からのバグ) - [#1879] 同期元のオブジェクトが
MA Replace Objectで置き換えられる場合、Blendshape Syncが正しく動作しない問題を修正 - [#1882] アバターのアニメーターを置き換える際、元のアニメーターのパラメータのデフォルト値が使用されていた問題を修正
- [#1904]
MA Scale Adjusterのプレビュー処理の負荷を軽減
Changed
- [#1880]
MA Merge AnimatorのアバターのWrite Defaults設定に合わせる設定をデフォルトでONにしました。
1.16.0
Version 1.16.0
Notable changes
Added
- [#1860]
MA Bone Proxynow supports selecting another bone proxy orMA Merge Armature(or their children) as a
target - Added "Pinky1.L", "Pinky2.L", "Pinky3.L" and "Pinky1.R", "Pinky2.R", "Pinky3.R" as aliases for little finger bones
in the heuristic bone mapper
Fixed
- [#1851] Fixed various issues in MMD worlds
- [#1850] Reactive components did not work properly in MMD worlds
- Motions merged via "Merge Blend Tree" or "Merge Motion" would not work properly in MMD worlds
MA MMD Layer Controlwould not have correct behavior for the first layer when explicitly opting in to MMD world behavior
- [#1845] Bone Proxy on inactive GameObjects may not work as expected.
- [#1856] Blendshape Sync wouldn't work when the source object was underneath a Bone Proxy or Merge Armature.
- [#1859] Fixed an exception that could occur with certain unusual mesh configurations.
- [#1862] Improved performance of the
MA Menu Iteminspector UI - [#1874] Mesh Cutter did not work properly when used on armatures with a scale other than 1.
- [#1872]
Visible Head Accessorywould break when there are skinned mesh renderers with a null mesh
Changed
- [#1829]
Sync Parameter Sequencewill now automatically store parameters under the Unity Library; an expressions
parameter asset is no longer required.- Sync Parameter Sequence now also enforces that all platforms have the same parameter contents, and syncs only from
primary to secondary platforms.
- Sync Parameter Sequence now also enforces that all platforms have the same parameter contents, and syncs only from
- [#1829] Suppress the TextMeshPro asset postprocessor. This improves build and platform change times in large projects.
主な変更点
Added
- [#1860]
MA Bone Proxyで、他のBone ProxyやMerge Armature(あるいはその子)をターゲットとして指定できるようになりました。 - ヒューリスティックボーンマッパーで、小指ボーンのエイリアスとして「Pinky1.L」「Pinky2.L」「Pinky3.L」と「Pinky1.R」「Pinky2.R」「Pinky3.R」を追加しました
Fixed
- [#1851] MMDワールドに関する幾つかのバグを修正
- [#1850] MMDワールドでは、Reactive Componentが正しく動作しないバグを修正
Merge Blend TreeやMerge Motionで統合されるモーションがMMDワールドでは正しく動作しないバグを修正- 最初のレイヤーを
MA MMD Layer Controlでオプトインした場合、正しく処理されない場合があるバグを修正
- [#1845]
MA Bone Proxyが無効化された GameObject 上で正しく動作しない場合がある問題を修正 - [#1856]
MA Bone ProxyまたはMA Merge Armatureの配下を元に設定した場合、MA Blendshape Syncが正しく動作しない問題を修正。 - [#1859] 特定のメッシュ構成で発生する例外を修正。
- [#1862]
MA Menu Itemのインスペクター表示を高速化 - [#1874] Scale が 1 以外のアーマチュアを使ったメッシュでは、
Mesh Cutterが正しく動作しない問題を修正 - [#1872] メッシュが設定されていないSkinned Mesh Rendererがある場合、
Visible Head Accessoryの処理が失敗するバグを修正
Changed
1.16.0-rc.1
Version 1.16.0-rc.1
This is a prerelease version. There may be bugs, and API compatibility is not yet guaranteed.
Please: BACK UP YOUR PROJECTS
Notable changes
Fixed
- [#1870] Fixed a regression where attaching Bone Proxies to a Merge Armature target would result in the merge not
following the bone proxy reparenting (this broke AvatarPoseSystem)
主な変更点
Fixed
- [#1870]
MA Bone Proxyが Merge Armatureのマージ先ボーンに追加された場合、Merge Armatureで統合されたオブジェクトが
Bone Proxyの移動先に移動しない問題を修正 (AvatarPoseSystem が壊れたバグの修正です)
1.16.0-rc.0
Version 1.16.0-rc.0
This is a prerelease version. There may be bugs, and API compatibility is not yet guaranteed.
Please: BACK UP YOUR PROJECTS
Notable changes
Added
- [#1860]
MA Bone Proxynow supports selecting another bone proxy orMA Merge Armature(or their children) as a
target
Fixed
- [#1853] Fixed multiple bugs in the new implementation of
Sync Parameter Sequence - [#1851] Fixed various issues in MMD worlds
- [#1850] Reactive components did not work properly in MMD worlds
- Motions merged via "Merge Blend Tree" or "Merge Motion" would not work properly in MMD worlds
MA MMD Layer Controlwould not have correct behavior for the first layer when explicitly opting in to MMD world behavior
- [#1845] Bone Proxy on inactive GameObjects may not work as expected.
- [#1856] Blendshape Sync wouldn't work when the source object was underneath a Bone Proxy or Merge Armature.
- [#1859] Fixed an exception that could occur with certain unusual mesh configurations.
- [#1862] Improved performance of the
MA Menu Iteminspector UI
主な変更点
Added
- [#1860]
MA Bone Proxyで、他のBone ProxyやMerge Armature(あるいはその子)をターゲットとして指定できるようになりました。
Fixed
- [#1853]
Sync Parameter Sequenceの新しい実装における、複数のバグを修正 - [#1851] MMDワールドに関する幾つかのバグを修正
- [#1850] MMDワールドでは、Reactive Componentが正しく動作しないバグを修正
Merge Blend TreeやMerge Motionで統合されるモーションがMMDワールドでは正しく動作しないバグを修正- 最初のレイヤーを
MA MMD Layer Controlでオプトインした場合、正しく処理されない場合があるバグを修正
- [#1845]
MA Bone Proxyが無効化された GameObject 上で正しく動作しない場合がある問題を修正 - [#1856]
MA Bone ProxyまたはMA Merge Armatureの配下を元に設定した場合、MA Blendshape Syncが正しく動作しない問題を修正。 - [#1859] 特定のメッシュ構成で発生する例外を修正。
- [#1862]
MA Menu Itemのインスペクター表示を高速化
1.16.0-alpha.0
Version 1.16.0-alpha.0
This is a prerelease version. There may be bugs, and API compatibility is not yet guaranteed.
Please: BACK UP YOUR PROJECTS
Notable changes
Changed
- [#1829]
Sync Parameter Sequencewill now automatically store parameters under the Unity Library; an expressions
parameter asset is no longer required.- Sync Parameter Sequence now also enforces that all platforms have the same parameter contents, and syncs only from
primary to secondary platforms.
- Sync Parameter Sequence now also enforces that all platforms have the same parameter contents, and syncs only from
- [#1829] Suppress the TextMeshPro asset postprocessor. This improves build and platform change times in large projects.