This are Dragon Bones examples ported to cocos2dx V4
Comparing to original project:
- dragonBones moved to Classes
- cocos2dx folder moved to DemoProj/Classes/dragonBones
- Demos/Classes content moved to DemoProj/Classes
- original 3rdParty/rapidjson moved to DemoProj/Classes
Following changes were made:
schedule_selectorwas replaced byCC_SCHEDULE_SELECTORin InverseKinematics.h, CoreElement.cpp, and BoundingBox.hTexture2Dreplaced withbackendin CCFactory.cpp{ GL_ONE, GL_ONE };replaced by{ cocos2d::backend::BlendFactor::ONE, cocos2d::backend::BlendFactor::ONE };in CCSlot.cpp- changed arguments for
_trianglesCommand.init()call in CCArmatureDisplay.cpp