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Caution Review failedThe pull request is closed. WalkthroughThis PR restructures the app from a tab-based layout to a linear navigation flow, removes old tab/explore screens and legacy UI components, introduces a battle system with player vs. enemy gameplay, adds user account creation, and simplifies the root navigation with a refreshed set of screens and themed components. Changes
Sequence DiagramsequenceDiagram
participant User
participant BattleGame as Battle Game Screen
participant State as Game State
participant API as API Layer
participant Router as Router
User->>BattleGame: Load battle screen
BattleGame->>API: getCurrentUser()
API-->>BattleGame: User data + max HP from level
BattleGame->>State: Initialize: playerHP, enemyHP, log
User->>BattleGame: Player attack button
BattleGame->>State: Calculate random damage
BattleGame->>State: Apply damage to enemyHP
BattleGame->>State: Log attack action
alt Enemy Defeated
BattleGame->>API: createBattleLog(duration, damage)
API-->>BattleGame: Log saved
BattleGame->>State: Set gameOver, winner=player
BattleGame->>Router: Navigate to battle-result (won=true)
else Enemy Survives
BattleGame->>State: Schedule enemy counterattack (delay)
BattleGame->>State: Calculate enemy damage
BattleGame->>State: Apply damage to playerHP
BattleGame->>State: Log enemy attack
alt Player Defeated
BattleGame->>API: createBattleLog(duration, damage)
API-->>BattleGame: Log saved
BattleGame->>State: Set gameOver, winner=enemy
BattleGame->>Router: Navigate to battle-result (won=false)
else Continue Battle
BattleGame->>State: Update UI with new HP values
end
end
alt Flee Action
User->>BattleGame: Flee button
BattleGame->>Router: Navigate back to battle list
end
Estimated code review effort🎯 3 (Moderate) | ⏱️ ~25 minutes
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✨ Finishing touches
🧪 Generate unit tests (beta)
📜 Recent review detailsConfiguration used: CodeRabbit UI Review profile: CHILL Plan: Pro 📒 Files selected for processing (27)
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