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Basic Lighting Models in HLSL Unity

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Hi! Welcome to the repository. This project outlines several basic lighting models implemented in Unity using HLSL (High-Level Shading Language). Should you be interested, here is the link to the project's technical blog post where each lighting model is explained with its corresponding mathematical formulation and a breakdown of how it's implemented in code. If you want to try this out yourself, download the release and run the executable!

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This project is licensed under the MIT Licence. See the LICENSE file for details.

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This repository includes the implementation of basic lighting models used throughout the history of CGI. The project is made in Unity and written in HLSL.

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