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Update HoldButtonManager.cpp
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src/HoldButtonManager.cpp

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#include <Geode/Geode.hpp>
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#include "HoldButtonManager.hpp"
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HoldButtonManager* HoldButtonManager::instance = nullptr;
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void HoldButtonManager::registerWithNode(CCNode* node ,CircleBaseSize size) { //final goal is to make user pass in a basedButtonSprite
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}
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HoldButtonManager* HoldButtonManager::instance = nullptr;

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