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You must now import `bevy_render::NormalizedRenderTargetExt` to use methods on `NormalizedRenderTarget`
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`ManualTextureViews` is now in `bevy_render::texture`
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Camera types such as `Camera`, `Camera3d`, `Camera2d`, `ClearColor`, `ClearColorConfig`, `Projection`, `PerspectiveProjection`, and `OrthographicProjection` have been moved to a new crate, `bevy_camera`.
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Camera types such as `Camera`, `Camera3d`, `Camera2d`, `ClearColor`, `ClearColorConfig`, `Exposure`, `Projection`, `PerspectiveProjection`, and `OrthographicProjection` have been moved to a new crate, `bevy_camera`.
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Visibility types such as `Visibility`, `InheritedVisibility`, `ViewVisibility`, `VisibleEntities`, and `RenderLayers` have been moved to `bevy_camera::visibility`.
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Culling primitives such as `Frustum`, `HalfSpace`, `Aabb`, and `Sphere` have been moved to `bevy_camera::primitives`.
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Import them directly or from `bevy::camera` now.
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Shader types such as `Shader`, `ShaderRef`, `ShaderDef`, `ShaderCache`, and `PipelineCompilationError` have been moved to a new crate, `bevy_shader`.
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Import them directly or from `bevy::shader` now.
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Light types such `AmbientLight`, `PointLight`, `SpotLight`, `DirectionalLight`, `EnvironmentMapLight`, `GeneratedEnvironmentMapLight`, `LightProbe`, `IrradianceVolume`, `VolumetricFog`, `FogVolume`, and `light_consts` have been moved to a new crate, `bevy_light`.
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Light types such `AmbientLight`, `PointLight`, `SpotLight`, `DirectionalLight`, `EnvironmentMapLight`, `GeneratedEnvironmentMapLight`, `LightProbe`, `IrradianceVolume`, `VolumetricFog`, `FogVolume`, `CascadeShadowConfigBuilder`, `NotShadowCaster`, `NotShadowReceiver`and `light_consts` have been moved to a new crate, `bevy_light`.
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Import them directly or from `bevy::light` now.
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Mesh types such as `Mesh`, `Mesh3d`, `Mesh2d`, `MorphWeights`, `MeshBuilder`, and `Meshable` have been moved to a new crate, `bevy_mesh`.
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Mesh types such as `Mesh`, `Mesh3d`, `Mesh2d`, `MorphWeights`, `MeshBuilder`, `Indices`, and `Meshable` have been moved to a new crate, `bevy_mesh`.
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Import them directly or from `bevy::mesh` now. This crate is actually present in the previous release, but its `bevy_render` re-exports have now been removed.
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Image types such as `Image`, `ImagePlugin`, `ImageFormat`, `ImageSampler`, `ImageAddressMode`, `ImageSamplerDescriptor`, `ImageCompareFunction`, and `ImageSamplerBorderColor` have been moved to a new crate, `bevy_image`. This crate is actually present in the previous release, but its `bevy_render` re-exports have now been removed.
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