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Pull requests: bevyengine/bevy
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Add new ImageLoaderSettings member for loading as stacked 2d array
#20536
opened Aug 12, 2025 by
KirmesBude
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Split up User-facing camera APIs and controllers.
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
ComputedUiTargetCamera
A-Camera
#20535
opened Aug 12, 2025 by
ickshonpe
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Rename Graphical user interfaces, styles, layouts, and widgets
D-Trivial
Nice and easy! A great choice to get started with Bevy
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
update_ui_context_system
A-UI
#20532
opened Aug 12, 2025 by
ickshonpe
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Update Make things move and change over time
C-Code-Quality
A section of code that is hard to understand or change
C-Examples
An addition or correction to our examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
morph_targets
and many_foxes
examples to use observers
A-Animation
#20531
opened Aug 12, 2025 by
greeble-dev
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Atmosphere generated environment map lighting
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#20529
opened Aug 12, 2025 by
mate-h
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Use the capacity from the entities Vec to initialize Table columns
A-ECS
Entities, components, systems, and events
D-Trivial
Nice and easy! A great choice to get started with Bevy
D-Unsafe
Touches with unsafe code in some way
P-Unsound
A bug that results in undefined compiler behavior
Use BlobArray and ThinColumn in ResoruceData and ComponentSparseSet
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
D-Unsafe
Touches with unsafe code in some way
S-Needs-Benchmarking
This set of changes needs performance benchmarking to double-check that they help
Add release notes for meshlet BVH culling
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Update the doc comments for Graphical user interfaces, styles, layouts, and widgets
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
UiCameraMap
and UiCameraMapper
.
A-UI
#20521
opened Aug 11, 2025 by
ickshonpe
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Add documentation for Graphical user interfaces, styles, layouts, and widgets
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
ComputedNodeTarget
A-UI
#20520
opened Aug 11, 2025 by
ickshonpe
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Add constructor functions for each variant of Graphical user interfaces, styles, layouts, and widgets
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Val
A-UI
#20518
opened Aug 11, 2025 by
ickshonpe
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impl From<f32> and From<i32> for Val
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-SME
Decision or review from an SME is required
X-Controversial
There is active debate or serious implications around merging this PR
#20517
opened Aug 11, 2025 by
ickshonpe
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Simplify UI tests
A-Camera
User-facing camera APIs and controllers.
A-UI
Graphical user interfaces, styles, layouts, and widgets
A-Windowing
Platform-agnostic interface layer to run your app in
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#20512
opened Aug 11, 2025 by
ickshonpe
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Bump actions/download-artifact from 4 to 5
C-Dependencies
A change to the crates that Bevy depends on
#20510
opened Aug 11, 2025 by
dependabot
bot
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Update taffy requirement from 0.7 to 0.9
C-Dependencies
A change to the crates that Bevy depends on
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
#20509
opened Aug 11, 2025 by
dependabot
bot
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Bump cargo-bins/cargo-binstall from 1.14.1 to 1.14.4
C-Dependencies
A change to the crates that Bevy depends on
#20508
opened Aug 11, 2025 by
dependabot
bot
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smaa: use textureSampleLevel for WebGPU support
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
O-Web
Specific to web (WASM) builds
O-WebGPU
Specific to the WebGPU render API
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Error on unloaded ImageRenderTarget
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Release content export tool
A-Meta
About the project itself
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
Docs for emissive color on StandardMaterial
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Temporarily upstream undo_2
A-UI
Graphical user interfaces, styles, layouts, and widgets
S-Needs-SME
Decision or review from an SME is required
X-Controversial
There is active debate or serious implications around merging this PR
Remove Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
offset
argument from TrackedRenderPass::set_index_buffer
A-Rendering
#20468
opened Aug 9, 2025 by
akimakinai
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Text2d
TextBackgroundColor
support
A-Rendering
#20464
opened Aug 8, 2025 by
ickshonpe
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Updated in the last three days: updated:>2025-08-09.