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* Make the world cache transition LODs faster. On big scenes like
bistro, we had way too many small cells before.
* Limit world cache GI rays to 4m, we save a ton of time and improve
stability by not sampling super far away cells.
* Switch world cache active cell update workgroup size from 1024 -> 64.
Using large workgroup sizes for RT work kills occupancy.
World cache sample_radiance time goes from 1.42ms to 0.09ms.
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