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# Objective
- Fixes#21425.
- Prior to #19408, we were loading the LUTs with sRGB off. #19408
accidentally did not maintain this behavior.
## Solution
- Specify the settings for the LUTs to disable sRGB.
- Also make the LUTs only accessible in the render world.
## Testing
- Ran the anti_aliasing example. Compared no AA to SMAA and it looks
different now!
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