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| 1 | +use crate::{ |
| 2 | + resources::{ |
| 3 | + AtmosphereSamplers, AtmosphereTextures, AtmosphereTransform, AtmosphereTransforms, |
| 4 | + AtmosphereTransformsOffset, |
| 5 | + }, |
| 6 | + AtmosphereSettings, GpuLights, LightMeta, ViewLightsUniformOffset, |
| 7 | +}; |
| 8 | +use bevy_asset::{load_embedded_asset, AssetServer, Assets, Handle, RenderAssetUsages}; |
| 9 | +use bevy_ecs::{ |
| 10 | + component::Component, |
| 11 | + entity::Entity, |
| 12 | + query::{QueryState, With, Without}, |
| 13 | + resource::Resource, |
| 14 | + system::{lifetimeless::Read, Commands, Query, Res, ResMut}, |
| 15 | + world::{FromWorld, World}, |
| 16 | +}; |
| 17 | +use bevy_image::Image; |
| 18 | +use bevy_light::{AtmosphereEnvironmentMapLight, GeneratedEnvironmentMapLight}; |
| 19 | +use bevy_math::{Quat, UVec2}; |
| 20 | +use bevy_render::{ |
| 21 | + extract_component::{ComponentUniforms, DynamicUniformIndex, ExtractComponent}, |
| 22 | + render_asset::RenderAssets, |
| 23 | + render_graph::{Node, NodeRunError, RenderGraphContext}, |
| 24 | + render_resource::{binding_types::*, *}, |
| 25 | + renderer::{RenderContext, RenderDevice}, |
| 26 | + texture::{CachedTexture, GpuImage}, |
| 27 | + view::{ViewUniform, ViewUniformOffset, ViewUniforms}, |
| 28 | +}; |
| 29 | +use bevy_utils::default; |
| 30 | +use tracing::warn; |
| 31 | + |
| 32 | +use super::Atmosphere; |
| 33 | + |
| 34 | +// Render world representation of an environment map light for the atmosphere |
| 35 | +#[derive(Component, ExtractComponent, Clone)] |
| 36 | +pub struct AtmosphereEnvironmentMap { |
| 37 | + pub environment_map: Handle<Image>, |
| 38 | + pub size: UVec2, |
| 39 | +} |
| 40 | + |
| 41 | +#[derive(Component)] |
| 42 | +pub struct AtmosphereProbeTextures { |
| 43 | + pub environment: TextureView, |
| 44 | + pub transmittance_lut: CachedTexture, |
| 45 | + pub multiscattering_lut: CachedTexture, |
| 46 | + pub sky_view_lut: CachedTexture, |
| 47 | + pub aerial_view_lut: CachedTexture, |
| 48 | +} |
| 49 | + |
| 50 | +#[derive(Component)] |
| 51 | +pub(crate) struct AtmosphereProbeBindGroups { |
| 52 | + pub environment: BindGroup, |
| 53 | +} |
| 54 | + |
| 55 | +#[derive(Resource)] |
| 56 | +pub struct AtmosphereProbeLayouts { |
| 57 | + pub environment: BindGroupLayout, |
| 58 | +} |
| 59 | + |
| 60 | +#[derive(Resource)] |
| 61 | +pub struct AtmosphereProbePipelines { |
| 62 | + pub environment: CachedComputePipelineId, |
| 63 | +} |
| 64 | + |
| 65 | +pub fn init_atmosphere_probe_layout(mut commands: Commands, render_device: Res<RenderDevice>) { |
| 66 | + let environment = render_device.create_bind_group_layout( |
| 67 | + "environment_bind_group_layout", |
| 68 | + &BindGroupLayoutEntries::sequential( |
| 69 | + ShaderStages::COMPUTE, |
| 70 | + ( |
| 71 | + uniform_buffer::<Atmosphere>(true), |
| 72 | + uniform_buffer::<AtmosphereSettings>(true), |
| 73 | + uniform_buffer::<AtmosphereTransform>(true), |
| 74 | + uniform_buffer::<ViewUniform>(true), |
| 75 | + uniform_buffer::<GpuLights>(true), |
| 76 | + texture_2d(TextureSampleType::Float { filterable: true }), //transmittance lut and sampler |
| 77 | + sampler(SamplerBindingType::Filtering), |
| 78 | + texture_2d(TextureSampleType::Float { filterable: true }), //multiscattering lut and sampler |
| 79 | + sampler(SamplerBindingType::Filtering), |
| 80 | + texture_2d(TextureSampleType::Float { filterable: true }), //sky view lut and sampler |
| 81 | + sampler(SamplerBindingType::Filtering), |
| 82 | + texture_3d(TextureSampleType::Float { filterable: true }), //aerial view lut ans sampler |
| 83 | + sampler(SamplerBindingType::Filtering), |
| 84 | + texture_storage_2d_array( |
| 85 | + // output 2D array texture |
| 86 | + TextureFormat::Rgba16Float, |
| 87 | + StorageTextureAccess::WriteOnly, |
| 88 | + ), |
| 89 | + ), |
| 90 | + ), |
| 91 | + ); |
| 92 | + |
| 93 | + commands.insert_resource(AtmosphereProbeLayouts { environment }); |
| 94 | +} |
| 95 | + |
| 96 | +pub(super) fn prepare_atmosphere_probe_bind_groups( |
| 97 | + probes: Query<(Entity, &AtmosphereProbeTextures), With<AtmosphereEnvironmentMap>>, |
| 98 | + render_device: Res<RenderDevice>, |
| 99 | + layouts: Res<AtmosphereProbeLayouts>, |
| 100 | + samplers: Res<AtmosphereSamplers>, |
| 101 | + view_uniforms: Res<ViewUniforms>, |
| 102 | + lights_uniforms: Res<LightMeta>, |
| 103 | + atmosphere_transforms: Res<AtmosphereTransforms>, |
| 104 | + atmosphere_uniforms: Res<ComponentUniforms<Atmosphere>>, |
| 105 | + settings_uniforms: Res<ComponentUniforms<AtmosphereSettings>>, |
| 106 | + mut commands: Commands, |
| 107 | +) { |
| 108 | + for (entity, textures) in &probes { |
| 109 | + let environment = render_device.create_bind_group( |
| 110 | + "environment_bind_group", |
| 111 | + &layouts.environment, |
| 112 | + &BindGroupEntries::sequential(( |
| 113 | + atmosphere_uniforms.binding().unwrap(), |
| 114 | + settings_uniforms.binding().unwrap(), |
| 115 | + atmosphere_transforms.uniforms().binding().unwrap(), |
| 116 | + view_uniforms.uniforms.binding().unwrap(), |
| 117 | + lights_uniforms.view_gpu_lights.binding().unwrap(), |
| 118 | + &textures.transmittance_lut.default_view, |
| 119 | + &samplers.transmittance_lut, |
| 120 | + &textures.multiscattering_lut.default_view, |
| 121 | + &samplers.multiscattering_lut, |
| 122 | + &textures.sky_view_lut.default_view, |
| 123 | + &samplers.sky_view_lut, |
| 124 | + &textures.aerial_view_lut.default_view, |
| 125 | + &samplers.aerial_view_lut, |
| 126 | + &textures.environment, |
| 127 | + )), |
| 128 | + ); |
| 129 | + |
| 130 | + commands |
| 131 | + .entity(entity) |
| 132 | + .insert(AtmosphereProbeBindGroups { environment }); |
| 133 | + } |
| 134 | +} |
| 135 | + |
| 136 | +pub(super) fn prepare_probe_textures( |
| 137 | + view_textures: Query<&AtmosphereTextures, With<Atmosphere>>, |
| 138 | + probes: Query< |
| 139 | + (Entity, &AtmosphereEnvironmentMap), |
| 140 | + ( |
| 141 | + With<AtmosphereEnvironmentMap>, |
| 142 | + Without<AtmosphereProbeTextures>, |
| 143 | + ), |
| 144 | + >, |
| 145 | + gpu_images: Res<RenderAssets<GpuImage>>, |
| 146 | + mut commands: Commands, |
| 147 | +) { |
| 148 | + for (probe, render_env_map) in &probes { |
| 149 | + let environment = gpu_images.get(&render_env_map.environment_map).unwrap(); |
| 150 | + // create a cube view |
| 151 | + let environment_view = environment.texture.create_view(&TextureViewDescriptor { |
| 152 | + dimension: Some(TextureViewDimension::D2Array), |
| 153 | + ..Default::default() |
| 154 | + }); |
| 155 | + // Get the first view entity's textures to borrow |
| 156 | + if let Some(view_textures) = view_textures.iter().next() { |
| 157 | + commands.entity(probe).insert(AtmosphereProbeTextures { |
| 158 | + environment: environment_view, |
| 159 | + transmittance_lut: view_textures.transmittance_lut.clone(), |
| 160 | + multiscattering_lut: view_textures.multiscattering_lut.clone(), |
| 161 | + sky_view_lut: view_textures.sky_view_lut.clone(), |
| 162 | + aerial_view_lut: view_textures.aerial_view_lut.clone(), |
| 163 | + }); |
| 164 | + } |
| 165 | + } |
| 166 | +} |
| 167 | + |
| 168 | +pub fn queue_atmosphere_probe_pipelines( |
| 169 | + pipeline_cache: Res<PipelineCache>, |
| 170 | + layouts: Res<AtmosphereProbeLayouts>, |
| 171 | + asset_server: Res<AssetServer>, |
| 172 | + mut commands: Commands, |
| 173 | +) { |
| 174 | + let environment = pipeline_cache.queue_compute_pipeline(ComputePipelineDescriptor { |
| 175 | + label: Some("environment_pipeline".into()), |
| 176 | + layout: vec![layouts.environment.clone()], |
| 177 | + shader: load_embedded_asset!(asset_server.as_ref(), "environment.wgsl"), |
| 178 | + ..default() |
| 179 | + }); |
| 180 | + commands.insert_resource(AtmosphereProbePipelines { environment }); |
| 181 | +} |
| 182 | + |
| 183 | +// Ensure power-of-two dimensions to avoid edge update issues on cubemap faces |
| 184 | +pub fn validate_environment_map_size(size: UVec2) -> UVec2 { |
| 185 | + let new_size = UVec2::new( |
| 186 | + size.x.max(1).next_power_of_two(), |
| 187 | + size.y.max(1).next_power_of_two(), |
| 188 | + ); |
| 189 | + if new_size != size { |
| 190 | + warn!( |
| 191 | + "Non-power-of-two AtmosphereEnvironmentMapLight size {}, correcting to {new_size}", |
| 192 | + size |
| 193 | + ); |
| 194 | + } |
| 195 | + new_size |
| 196 | +} |
| 197 | + |
| 198 | +pub fn prepare_atmosphere_probe_components( |
| 199 | + probes: Query<(Entity, &AtmosphereEnvironmentMapLight), (Without<AtmosphereEnvironmentMap>,)>, |
| 200 | + mut commands: Commands, |
| 201 | + mut images: ResMut<Assets<Image>>, |
| 202 | +) { |
| 203 | + for (entity, env_map_light) in &probes { |
| 204 | + // Create a cubemap image in the main world that we can reference |
| 205 | + let new_size = validate_environment_map_size(env_map_light.size); |
| 206 | + let mut environment_image = Image::new_fill( |
| 207 | + Extent3d { |
| 208 | + width: new_size.x, |
| 209 | + height: new_size.y, |
| 210 | + depth_or_array_layers: 6, |
| 211 | + }, |
| 212 | + TextureDimension::D2, |
| 213 | + &[0; 8], |
| 214 | + TextureFormat::Rgba16Float, |
| 215 | + RenderAssetUsages::all(), |
| 216 | + ); |
| 217 | + |
| 218 | + environment_image.texture_view_descriptor = Some(TextureViewDescriptor { |
| 219 | + dimension: Some(TextureViewDimension::Cube), |
| 220 | + ..Default::default() |
| 221 | + }); |
| 222 | + |
| 223 | + environment_image.texture_descriptor.usage = TextureUsages::TEXTURE_BINDING |
| 224 | + | TextureUsages::STORAGE_BINDING |
| 225 | + | TextureUsages::COPY_SRC; |
| 226 | + |
| 227 | + // Add the image to assets to get a handle |
| 228 | + let environment_handle = images.add(environment_image); |
| 229 | + |
| 230 | + commands.entity(entity).insert(AtmosphereEnvironmentMap { |
| 231 | + environment_map: environment_handle.clone(), |
| 232 | + size: new_size, |
| 233 | + }); |
| 234 | + |
| 235 | + commands |
| 236 | + .entity(entity) |
| 237 | + .insert(GeneratedEnvironmentMapLight { |
| 238 | + environment_map: environment_handle, |
| 239 | + intensity: env_map_light.intensity, |
| 240 | + rotation: Quat::IDENTITY, |
| 241 | + affects_lightmapped_mesh_diffuse: env_map_light.affects_lightmapped_mesh_diffuse, |
| 242 | + }); |
| 243 | + } |
| 244 | +} |
| 245 | + |
| 246 | +pub(super) struct EnvironmentNode { |
| 247 | + main_view_query: QueryState<( |
| 248 | + Read<DynamicUniformIndex<Atmosphere>>, |
| 249 | + Read<DynamicUniformIndex<AtmosphereSettings>>, |
| 250 | + Read<AtmosphereTransformsOffset>, |
| 251 | + Read<ViewUniformOffset>, |
| 252 | + Read<ViewLightsUniformOffset>, |
| 253 | + )>, |
| 254 | + probe_query: QueryState<( |
| 255 | + Read<AtmosphereProbeBindGroups>, |
| 256 | + Read<AtmosphereEnvironmentMap>, |
| 257 | + )>, |
| 258 | +} |
| 259 | + |
| 260 | +impl FromWorld for EnvironmentNode { |
| 261 | + fn from_world(world: &mut World) -> Self { |
| 262 | + Self { |
| 263 | + main_view_query: QueryState::new(world), |
| 264 | + probe_query: QueryState::new(world), |
| 265 | + } |
| 266 | + } |
| 267 | +} |
| 268 | + |
| 269 | +impl Node for EnvironmentNode { |
| 270 | + fn update(&mut self, world: &mut World) { |
| 271 | + self.main_view_query.update_archetypes(world); |
| 272 | + self.probe_query.update_archetypes(world); |
| 273 | + } |
| 274 | + |
| 275 | + fn run( |
| 276 | + &self, |
| 277 | + graph: &mut RenderGraphContext, |
| 278 | + render_context: &mut RenderContext, |
| 279 | + world: &World, |
| 280 | + ) -> Result<(), NodeRunError> { |
| 281 | + let pipeline_cache = world.resource::<PipelineCache>(); |
| 282 | + let pipelines = world.resource::<AtmosphereProbePipelines>(); |
| 283 | + let view_entity = graph.view_entity(); |
| 284 | + |
| 285 | + let Some(environment_pipeline) = pipeline_cache.get_compute_pipeline(pipelines.environment) |
| 286 | + else { |
| 287 | + return Ok(()); |
| 288 | + }; |
| 289 | + |
| 290 | + let (Ok(( |
| 291 | + atmosphere_uniforms_offset, |
| 292 | + settings_uniforms_offset, |
| 293 | + atmosphere_transforms_offset, |
| 294 | + view_uniforms_offset, |
| 295 | + lights_uniforms_offset, |
| 296 | + )),) = (self.main_view_query.get_manual(world, view_entity),) |
| 297 | + else { |
| 298 | + return Ok(()); |
| 299 | + }; |
| 300 | + |
| 301 | + for (bind_groups, env_map_light) in self.probe_query.iter_manual(world) { |
| 302 | + let mut pass = |
| 303 | + render_context |
| 304 | + .command_encoder() |
| 305 | + .begin_compute_pass(&ComputePassDescriptor { |
| 306 | + label: Some("environment_pass"), |
| 307 | + timestamp_writes: None, |
| 308 | + }); |
| 309 | + |
| 310 | + pass.set_pipeline(environment_pipeline); |
| 311 | + pass.set_bind_group( |
| 312 | + 0, |
| 313 | + &bind_groups.environment, |
| 314 | + &[ |
| 315 | + atmosphere_uniforms_offset.index(), |
| 316 | + settings_uniforms_offset.index(), |
| 317 | + atmosphere_transforms_offset.index(), |
| 318 | + view_uniforms_offset.offset, |
| 319 | + lights_uniforms_offset.offset, |
| 320 | + ], |
| 321 | + ); |
| 322 | + |
| 323 | + pass.dispatch_workgroups( |
| 324 | + env_map_light.size.x / 8, |
| 325 | + env_map_light.size.y / 8, |
| 326 | + 6, // 6 cubemap faces |
| 327 | + ); |
| 328 | + } |
| 329 | + |
| 330 | + Ok(()) |
| 331 | + } |
| 332 | +} |
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