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ChristopherBiscardimockersf
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clustered decals docs: macOS and iOS are no longer restricted (#21332)
# Objective #21297 removed the restriction that prevented macos/ios from using clustered decals ## Solution Remove them from the list of "unsupported" targets.
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crates/bevy_pbr/src/decal/clustered.rs

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//!
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//! Clustered decals are the highest-quality types of decals that Bevy supports,
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//! but they require bindless textures. This means that they presently can't be
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//! used on WebGL 2, WebGPU, macOS, or iOS. Bevy's clustered decals can be used
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//! used on WebGL 2 or WebGPU. Bevy's clustered decals can be used
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//! with forward or deferred rendering and don't require a prepass.
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//!
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//! On their own, clustered decals only project the base color of a texture. You

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