Bevy won't render #10451
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Bevy version0.12.0 Relevant system information
If your bug is rendering-related, copy the adapter info that appears when you run Bevy. AdapterInfo { name: "Intel(R) UHD Graphics 620", vendor: 32902, device: 22807, device_type: IntegratedGpu, driver: "Intel Corporation", driver_info: "Intel driver", backend: Vulkan } What you didWhen I build and run the project a blank window pops up. What went wrong
Additional informationOther information that can be used to further reproduce or isolate the problem. link to the discord thread where I asked for help: here |
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Replies: 3 comments
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This isn't a problem with the Bevy engine itself, I saw your code, the problem is that the camera is at the same place as the floor (0.0, 0.0, 0.0). Try moving the camera, like so: fn spawn_camera(mut commands: Commands) {
let camera = Camera3dBundle {
transform: Transform::from_xyz(10.0, 10.0, 0.0).looking_at(Vec3::ZERO, Vec3::Y),
..default()
};
commands.spawn(camera);
} |
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that is not the problem I've tried that, as well as the example projects that Bevy provides.I provided the discord link in the original post so that you could get the most recent info, thanks. |
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Seems you're having this problem: #8037 |
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Seems you're having this problem: #8037
Try either updating your graphics driver, or changing your wgpu backend to opengl.