tile scaling #10687
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juzi5201314
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tile scaling
#10687
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Hi, I'm a newbie in making games. I'm trying to generate a 2d map with multiple fixed size grids (similar to Factorio/Rimworld maps).
Now I have a 512x512 pixel floor image and a 128x128 wall image. How should I put them on the same grid using bevy_ecs_tilemap and have the same size?
If I choose a tilesize/gridsize smaller than the image, it will cause cropping instead of scaling.
If bevy_ecs_tilemap can't do it, should I implement tilemap manually?
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