animation: data from model for every frame? #10751
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That should do it |
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Hi!
after reading this, I am still not sure if what I want is possible:
Like BabylonJs with its scene.registerBeforeRender method, I would like to access the skeleton position of an animated dog, but frame by frame to run some sims/calculations on it.
What is the easiest way to achieve it, on the GLB is loaded ? (I just need some pointers);
Thanks
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