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here is an implementation, a mashup of bevy mesh and shader_instancing: |
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Hello
I'm trying to build on the
instancing
example: https://github.com/bevyengine/bevy/blob/main/examples/shader/shader_instancing.rsAnd I want to use uniforms, but I couldn't get it to work, I'm getting cryptic errors when I try to hack my way to make it work.
So I want to know if there is an intended way to do it?
Thanks
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