How to create a custom Bevy bundle from a bundle with custom material #11001
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somamizobuchi
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My goal is to create a custom Bevy bundle that extends a built-in one so that I can reuse it. I tried to adapt this tutorial which uses
SpriteSheetBundleinstead of theMaterialMesh2DBundlethat I would like to use. I also use a custom fragment shader by modifying thematerialto implementMaterial2D. See below:Now, I would like to put this all into a bundle to reuse in my code. Something like:
So that eventually I can just use the custom bundle:
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