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You'll want to use Res<RenderAssets> from the render world in order to pull out a GpuImage, which has a texture view you can add to your bind group.

Don't have time to explain in further detail, but hopefully that puts you on the right track.

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@TerranWorks
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@TerranWorks
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@JMS55
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JMS55 Dec 23, 2023
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@TerranWorks
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Answer selected by TerranWorks
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