How to create metallic reflection on surfaces? #11255
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czettnersandor
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Hi, I'm currently enjoying Bevy for my side project and I have a question I can't solve the past few days. I want the coins to imitate a polished gold surface. I added EnvironmentMapLight, but it's making shadows barely visible, and it's giving me too much light.
If I remove the EnvironmentMapLight, then the metallic surfaces are just flat color. What can I do to make this work? I understand the metal needs to reflect something, but how can I do it without that something affecting the whole world?
I think I'll need a custom shader for this, but I'm not sure where to start.
See attached with and without EnvironmentMapLight to see what I mean. I added the balls to debug this issue easier:


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