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Hey @ju-manns, I don't know if this will be helpful or not, but you could try looking at this project: They have their own ecs but are using bevy for rendering. There may be some ideas in that project that could help you. Good luck! |
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Hi people! First time posting here :)
Is it possible to use bevys rendering functionality in a library-style way like the following?
As far as I understand the ECS so far, bevy generally takes ownership of its resources or requires references with static lifetimes.
Since I want to edit my teapot object inbetween draw calls inside the main function and not inside a bevy system, neither is an option.
Is there a good way to do this or am I going against bevy's premises here?
Thanks in advance for your help!
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