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Hey there! Today, I implemented greedy meshing in my new voxel game! I updated to Bevy 0.13 and love the new Cuboid type! 🥰✨
However, as you can see below, large meshes don’t have a way to ‘know’ beforehand that they’re actually supposed to be many voxels (blocks) in terms of textures. I’d love a way to set the UV count on the cuboid directly before .mesh()-ifying it.
Is there a way to do this on a cuboid, or do I have to implement it manually?
(The image below is a $16^{3}$-voxel chunk. The texture should loop each block instead of stretching)
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Hey there! Today, I implemented greedy meshing in my new voxel game! I updated to Bevy 0.13 and love the new Cuboid type! 🥰✨
However, as you can see below, large meshes don’t have a way to ‘know’ beforehand that they’re actually supposed to be many voxels (blocks) in terms of textures. I’d love a way to set the UV count on the cuboid directly before
.mesh()
-ifying it.Is there a way to do this on a cuboid, or do I have to implement it manually?
(The image below is a$16^{3}$ -voxel chunk. The texture should loop each block instead of stretching)
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