Replies: 2 comments
-
|
Beta Was this translation helpful? Give feedback.
0 replies
-
I picked this example just to explain the issue and make it simpler to test. Thank you for your reply.
…---- Replied Message ----
| From | Ryan ***@***.***> |
| Date | 04/19/2024 20:00 |
| To | ***@***.***> |
| Cc | ***@***.***>***@***.***> |
| Subject | Re: [bevyengine/bevy] How can I load asset with label and settings? (Discussion #12258) |
include_source sets the source property on the Gltf asset, so it doesn't make sense to pass if you're instantiating a Scene as a bevy type. How would you access the source? You'd need to load the .gltf without a label, then access the scene on the gltf asset as described in the cheatbook. What are you trying to achieve?
—
Reply to this email directly, view it on GitHub, or unsubscribe.
You are receiving this because you are subscribed to this thread.Message ID: ***@***.***>
|
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
When I try to load the asset with label and settings, the settings are always ignored.
Is this reasonable? What can I do when I need both label and settings?
Beta Was this translation helpful? Give feedback.
All reactions