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Maybe take a look here: https://github.com/DGriffin91/bevy_mod_mipmap_generator |
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Hi, I am trying to figure out how to generate mipmaps for textures. I've read in bevy 0.12 news that one should use
CompressedImageSaver
with asset pre-processing. Unsure of the details, I enabled featuresbasis-universal
andasset_processor
, then enabled processing inAssetPlugin { mode: AssetMode::Processed, ..default() }
. I also load my textures by setting ImageSampleDescriptor to:Yet, I am seeing no mipmaps. I'd appreciate any suggestions on how to make this work. Thanks.
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