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Currently bevy does not support texture resampling, but you should be able to use whatever you made glb in to change original texture depth. You can also query RenderDevice::features() to choose which depth glb to load. If you are using blender you'll probably have to edit the texture in an image editor (gimp) first and save it at 8bpp, then reimport it in blender, then export new glb.

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@JSeam2
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