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Seem to work fine, but as soon as the data is reached the program crashes;
On the other hand if the _padding is removed, the following error is displayed upon pipeline validation:
Caused by:
In Device::create_compute_pipeline
Error matching shader requirements against the pipeline
Shader global ResourceBinding { group: 1, binding: 3 } is not available in the pipeline layout
Buffer structure size 32, added to one element of an unbound array, if it's the last field, ended up greater than the given `min_binding_size`
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With the following types:
In the shader:
Seem to work fine, but as soon as the data is reached the program crashes;
On the other hand if the
_padding
is removed, the following error is displayed upon pipeline validation:Beta Was this translation helpful? Give feedback.
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