When using a custom Mesh2d vertex shader, the Transform translation causes rendering issues when the window is resized #15360
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I'm encountering an issue with the use of Transform in custom Mesh2d rendering. When the translation property of my parent Transform is set to its default value, the mesh displays correctly when I resize the window to a smaller size. However, when I modify the parent's translation property, part of the mesh becomes invisible when resizing the window. I don't know why this is happening. I am using a custom vertex shader.


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