3D Point cloud rendering? #2593
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HagaiHargil
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I also need this. I'm currently resorting to rendering little PBR cubes. I'd also like to be able to render 1-D lines in 3D space instead of trying to draw little cylinders. |
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I am working on this exact use case right now. I'll put up a like to the source code when done. |
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Hi, is Bevy a good fit for three-dimensional point cloud rendering? I don't need any physics, just a render loop where I can specify the pixels to "turn on" in the next iteration, and potentially some post-processing capabilities. I couldn't find any example code, but perhaps if this is easily achievable I could contribute a simplified version of my code back.
I'm currently using
kiss3d
with some success, however it's no longer maintained and I've encountered a few bugs that I'm not exactly sure how to fix, since I'm far from an expert in this field. Other libraries are either too low-level for me right now, or don't seem to provide this functionality.Thanks in advance.
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