GLB model renders incorrectly #3066
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In game: |
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Replies: 3 comments 4 replies
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Thanks for sharing the code, however please provide it as actual code. Markdown supports code blocks, e.g.
results in fn main() Please also provide what bevy version you are using. I suspect the problem is some issue of winding direction or backface culling, but I'm not certain. |
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Viewing this model in '3d viewer' gives i.e. the opposite. Therefore, your model is being correctly backface culled. I'm not sure how to disable it, unfortunately. Hopefully someone more experienced can chime in. |
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I took a look at the model. Turn on backface culling in Blender and you will see the issue. |
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I took a look at the model. Turn on backface culling in Blender and you will see the issue.
This model is not rendering incorrectly in Bevy. :)