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I saw that WebGL2 support was added to the pipelined-rendering branch, and I was just wondering how I would use it? Like can I just remove the bevy_webgl2 dependency currently used, or do I need to do more.
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I saw that WebGL2 support was added to the pipelined-rendering branch, and I was just wondering how I would use it? Like can I just remove the bevy_webgl2 dependency currently used, or do I need to do more.
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