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the bevy/crates/bevy_core/src/name.rs Lines 16 to 21 in d8974e7 |
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I'm working on the blender_bevy_exporter which generates bevy scene files using Blender3D. I'd like to minimize the number of ""special" component types and use core types as much as possible (for meshes + materials, custom "loader" types are fine).
As such, I'd like to copy blender's name for objects into the "Name" field, but upon serializing an entity I get:
I'd just like to raise the question of why the name struct is anything other than a plain-old "String"? It means i've defined my own:
Which feels a bit odd.
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