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Could anybody point me how to build game for production under any os?
And In the future there should be possibility to build for ios and android right? How soon? |
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Replies: 1 comment 4 replies
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The ios and android are in principle supported I believe, but there are still some kinks around suspending apps. I believe there is a PR for fixing this. |
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The
assets
dir needs to be either next to the executable or theCARGO_MANIFEST_DIR
env var needs to be set to the directory containing theassets
dir.cargo run
automatically sets this env var to the directory containingCargo.toml
for you, but if you manually execute the game you need to set it yourself.ios and android are in principle supported I believe, but there are still some kinks around suspending apps. I believe there is a PR for fixing this.