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The assets dir needs to be either next to the executable or the CARGO_MANIFEST_DIR env var needs to be set to the directory containing the assets dir. cargo run automatically sets this env var to the directory containing Cargo.toml for you, but if you manually execute the game you need to set it yourself.

ios and android are in principle supported I believe, but there are still some kinks around suspending apps. I believe there is a PR for fixing this.

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@wotori
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@wotori
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@bjorn3
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bjorn3 Mar 11, 2022
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@mockersf
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Answer selected by wotori
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Converted from issue

This discussion was converted from issue #4175 on March 10, 2022 20:33.