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I was wondering whether bevy offers some low level API in order to integrate a second wgpu engine into the rendering loop.
The WebGPU API offers render passes. I was wondering whether it is somehow possible to submit a render pass to bevy.
Maybe the other way around is could also be possible. Maybe it is possible to execute bevy's render passes on a user submitted queue.
Background
I'm currently writing a rendering engine for tiled vector maps using wgpu. I would be interested in integrating bevy for rendering an UI or loading and rendering 3d models.
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I was wondering whether bevy offers some low level API in order to integrate a second wgpu engine into the rendering loop.
The WebGPU API offers render passes. I was wondering whether it is somehow possible to submit a render pass to bevy.
Maybe the other way around is could also be possible. Maybe it is possible to execute bevy's render passes on a user submitted queue.
Background
I'm currently writing a rendering engine for tiled vector maps using wgpu. I would be interested in integrating bevy for rendering an UI or loading and rendering 3d models.
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