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My implementation of a loading screen is experiencing an intermittent panic:
Not every time, but sometimes, when attempting to despawn the loading screen entities, it claims that they don't exist, even though I'm getting the entity ID from a When the panic occurs, I also get this warning:
I'm assuming it has to do with parallel system running, but I thought the Here is the structure of the app's systems:
Here is the entity spawning system:
Here is the function that triggers the
The system where this intermittent panic occurs:
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Replies: 2 comments 1 reply
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This seems likely to be a duplicate of #3195 |
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I was able to fix this by making the spawning and despawning systems exclusive:
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I was able to fix this by making the spawning and despawning systems exclusive: