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I created a plugin which automates the loading of TextureAtlases and animation of TextureAtlasSprites. At first, I used a startup_system to load the atlas, but after some experimentation, I was able to move the entirety of the system into the plugin's Is there a meaningful distinction between what should go into My initial incentive was to put the logic in |
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Plugin::build
is blocking. Startup systems are run in parallel (if possible). Building plugins should be as fast as possible, so deferring heavy lifting to startup systems is probably best.