making a system be called before bevy draws stuff #5256
Replies: 2 comments
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Is something like this what you are looking for? Unofficial Bevy Cheat Book - Stages Alternatively if you want stageless, there is a plugin for that https://github.com/IyesGames/iyes_loopless and an open RFC which should be due soon. |
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I had the problem of stuttering in my collision system when there was ambiguity with running my collision system and bevy's Here's how I am doing this for reference: app.add_system_to_stage
(
CoreStage::PostUpdate,
collision_system
.before(bevy::transform::transform_propagate_system)
); Hopefully that helps! I solved this with the help from other kind users in this thread, which should help you to further debug the problems you are having if the above doesn't work! |
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So basically i am making a collision system and it is contained in a ecs system. Is there a way i can make this system be called before bevy draws stuff because there is a lot of stuttering because bevy seems to be drawing stuff before this system is called.
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