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It looks like you are spawning a sprite first and then changing its Transform component in a later stage.
If you set the transform right when you are setting up the SpriteBundle it shouldn't happen.

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@Jazarro
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@Jazarro
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@DJMcNab
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DJMcNab Jul 14, 2022
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@Jazarro
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Answer selected by DJMcNab
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A-Rendering Drawing game state to the screen A-Transform Translations, rotations and scales
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