Wondering how to get the light direction input in .wgsl shaders. #5669
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Parallel-Paradox
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Oh I realize that I don't have to rely on an integrated interface, I can pass the parameters manually into the shader. I'll try that and feed back maybe. |
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I've found out how to get the normal directions, view directions, how to sample a texture right now.. but I can't find out a sample or tutorial about how to get the direction of light.
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