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After playing with 3d/two_passes example I got that I can disable some cameras in multiple camera setup by changing the CameraOutputMode enum to CameraOutputMode::Skip, but when I want to turn the camera back on I need to set CameraOutputMode::Write variant which requires blend_state and color_attachment_load_op fields to be explicitly specified. I tried to play with different values in these fields but didn't find any difference. So my question is: how blend_state and color_attachment_load_op affects the render or what they even do?
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After playing with 3d/two_passes example I got that I can disable some cameras in multiple camera setup by changing the CameraOutputMode enum to
CameraOutputMode::Skip
, but when I want to turn the camera back on I need to setCameraOutputMode::Write
variant which requiresblend_state
andcolor_attachment_load_op
fields to be explicitly specified. I tried to play with different values in these fields but didn't find any difference. So my question is: howblend_state
andcolor_attachment_load_op
affects the render or what they even do?Beta Was this translation helpful? Give feedback.
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