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How do you create your TextureAtlas which is feeding the TextureAtlasSprite? Is it via loading the animation images into a TextureAtlas or by creating a TextureAtlas via the 'from_grid' method? If you do the second one, maybe you missed the setting of some padding pixels in-between the different frames? Or the offset is off by a pixel? |
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Preview video:
Screen.Recording.2023-05-15.at.7.45.38.PM.mov
I assume it's sampling a bit of the white from the tile above it, but I'm not sure how to fix it other than ripping the character sprites right out of the tilemap (I didn't make the tilemap). Is there an in-engine solution?
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