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What do you mean by "sync asset ID between clients"

I noticed that when I sync the Handle component between clients it automatically gets replicated with an already filled reference to the same asset id or asset path id.

Do you mean several entities in the same World as in: within a single process? (eg: you lauched the game once by running the compiled the binary)

Are you asking how to extend this to multiple processes or multiple devices? This is not how assets are supposed to work. I don't understand what you mean.

How to create your own asset handling?

You would implement your own AssetIo. For example, for WASM, bevy has a different, http-based, AssetIo implementation. With AssetIo y…

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Answer selected by raffaeleragni
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