Skip to content
Discussion options

You must be logged in to vote

So I closed the issue, because this is more a question on how to do something than reporting a bug.

I invite you to open a new issue if you think the example is misleading (I would agree on this).


So there is a slight misunderstanding here.

I think you are referencing to the following code right?

// Once the scene is loaded, start the animation
fn setup_scene_once_loaded(
animations: Res<Animations>,
mut player: Query<&mut AnimationPlayer>,
mut done: Local<bool>,
) {
if !*done {
if let Ok(mut player) = player.get_single_mut() {
player.play(animations.0[0].clone_weak()).re…

Replies: 1 comment 2 replies

Comment options

You must be logged in to vote
2 replies
@volodalexey
Comment options

@nicopap
Comment options

nicopap Jun 29, 2023
Collaborator

Answer selected by volodalexey
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
C-Examples An addition or correction to our examples A-Animation Make things move and change over time
2 participants
Converted from issue

This discussion was converted from issue #8995 on June 29, 2023 09:46.