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I don't understand your question. I think in all this rambling, you forgot to ask precisely what you were looking for :)

Anyway

1 - How to render something with one camera but not another

Use the RenderLayers component. You can set your "render-to-texture" camera and what it is supposed to render to a singular RenderLayer, separated from all the other entities layers. This way, you'll have a separate view of the object in question

2 - How does bevy rendering works

Vast question! I'm going to do a very high level bird's eye view here, otherwise I'll have to write an entire book.

  1. Extract mesh into the render world: Meshes are an Asset, and as you astutely already noted, they are passed to …

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@bilowik
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@re0312
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