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Might be good to mention (or see if it's mentioned) here: #5043 |
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The official version is bevy_github_ci_template.
The official template builds for macOS, Windows, Linux and Wasm. iOS and Android are not yet "easy" enough to be included.
Bevy asset management doesn't yet have those capabilities, but coming soon! |
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I'm new here and just interested on Bevy and I'm not requesting an editor, but the Godot Engine editor does the following things for you:
.import
files (similiar tosome-svg.svg.import
). A directory can be ignored with.gdignore
, thus causing the editor to not associate this configuration with these files in that directory recursively.A standard command for managing Bevy projects could be interesting I think.
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