Fastest way to render an OpenCL buffer on screen / OCL interoperability #9398
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dennisorlando
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Hi :)
May I ask what's the fastest / most idiomatic / more efficient / intended way of drawing a pixel buffer on screen?
I'm performing some calculations with OpenCL ('ocl' crate) which give me a nice buffer with all I want inside it, with some other results that I'll have to copy back to the host' memory.
I now want to draw this buffer onto the screen using bevy, but I'm not sure what I should look for; my intention is to draw this buffer at "game speeds" like at ~300+ fps.
What I thought so far:
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