Using TAA causing panic when entity is despawned #9719
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PatrickChodowski
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This is probably a bevy bug. I opened an issue for you |
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I worked on TAA, thanks for bringing this up! I can't figure out why this is happening. Are you deleting any entities in PreUpdate by chance? |
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Hello,
I added TAA to my game and I noticed it causes panic whenever I reload the scene or randomly when one of entities gets despawned:
Is there a way to avoid it? Should I set the TemporalAntiAliasSettings::reset to true everytime I am about to despawn entities? Or maybe there is a way for TAA to not track certain entities? Thank you for help
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