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A-RenderingDrawing game state to the screenDrawing game state to the screenC-Code-QualityA section of code that is hard to understand or changeA section of code that is hard to understand or changeD-ShadersThis code uses GPU shader languagesThis code uses GPU shader languagesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!
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Something we can finally now do is use const arrays with dynamic indexes, for e.g. shadow sampling patterns.
We should take advantage of this to cleanup a bunch of shader code.
Originally posted by @JMS55 in #15988 (comment)
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-Code-QualityA section of code that is hard to understand or changeA section of code that is hard to understand or changeD-ShadersThis code uses GPU shader languagesThis code uses GPU shader languagesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!