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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorO-WebGPUSpecific to the WebGPU render APISpecific to the WebGPU render APIS-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrong
Description
Bevy version
0.14.0
Relevant system information
AdapterInfo { name: "", vendor: 0, device: 0, device_type: Other, driver: "", driver_info: "", backend: BrowserWebGpu }
What you did
Spawning a camera with SmaaSettings in wasm with webgpu causes errors and does not work.
Minimal example
use bevy::{core_pipeline::smaa::SmaaSettings, prelude::*};
fn main() -> AppExit {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.run()
}
fn setup(mut commands: Commands) {
commands.spawn((Camera3dBundle::default(), SmaaSettings::default()));
}
What went wrong
Shader compilation errors appear.
Additional information
I am using Brave (chromium based) and webgpu works just fine.
^ bevy webgpu examples load
Metadata
Metadata
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Labels
A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorO-WebGPUSpecific to the WebGPU render APISpecific to the WebGPU render APIS-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrong