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160 changes: 160 additions & 0 deletions src/SB/Game/zEntCruiseBubble.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -31,6 +31,166 @@
#include "xstransvc.h"
#include "xVec3.h"

// Taken from zEntCruiseBubble.s
// Defining these here makes the stringBase0 offsets match in the later functions.
char* str1 = "Idle01";
char* str2 = "Idle02";
char* str3 = "Idle03";
char* str4 = "Idle04";
char* str5 = "Idle05";
char* str6 = "Idle06";
char* str7 = "Idle07";
char* str8 = "Idle08";
char* str9 = "Idle09";
char* str10 = "Idle10";
char* str11 = "Idle11";
char* str12 = "Idle12";
char* str13 = "Idle13";
char* str14 = "SlipIdle01";
char* str15 = "Inactive01";
char* str16 = "Inactive02";
char* str17 = "Inactive03";
char* str18 = "Inactive04";
char* str19 = "Inactive05";
char* str20 = "Inactive06";
char* str21 = "Inactive07";
char* str22 = "Inactive08";
char* str23 = "Inactive09";
char* str24 = "Inactive10";
char* str25 = "Walk01";
char* str26 = "Run01";
char* str27 = "Run02";
char* str28 = "Run03";
char* str29 = "Land01";
char* str30 = "LandRun01";
char* str31 = "LandHigh01";
char* str32 = "WallLand01";
char* str33 = "Hit01";
char* str34 = "Hit02";
char* str35 = "Hit03";
char* str36 = "Hit04";
char* str37 = "Hit05";
char* str38 = "SB_cruise_start";
char* str39 = "SB_cruise_hit";
char* str40 = "SB_cruise_nav_loop";
char* str41 = "cruise_bubble_bind.MINF";
char* str42 = "lightning";
char* str43 = "Wake Ribbon 0";
char* str44 = "Player|Cruise Bubble|Wake Ribbon 0|";
char* str45 = "Wake Ribbon 1";
char* str46 = "Player|Cruise Bubble|Wake Ribbon 1|";
char* str47 = "par_cruise_explode";
char* str48 = "Cruise Bubble Explosion";
char* str49 = "cruise_bubble_droplet_shrapnel";
char* str50 = ".minf";
char* str51 = ".dff";
char* str52 = "ui_3dicon_reticle";
char* str53 = "ui_3dicon_target_lock";
char* str54 = "ui_3dicon_missile_frame02";
char* str55 = "%02d:%02d";
char* str56 = "aura2";
char* str57 = "aim_delay";
char* str58 = "player.halt_time";
char* str59 = "player.aim.turn_speed";
char* str60 = "player.aim.anim_delta";
char* str61 = "player.fire.delay_wand";
char* str62 = "missle.life";
char* str63 = "missle.hit_dist";
char* str64 = "missle.crash_angle";
char* str65 = "missle.collide_twist";
char* str66 = "missle.hit_tests";
char* str67 = "missle.appear.delay_show";
char* str68 = "missle.appear.delay_fly";
char* str69 = "missle.appear.offset";
char* str70 = "missle.fly.accel";
char* str71 = "missle.fly.max_vel";
char* str72 = "missle.fly.engine_pitch_max";
char* str73 = "missle.fly.engine_pitch_sensitivity";
char* str74 = "missle.fly.flash_interval";
char* str75 = "missle.fly.turn.xdelta";
char* str76 = "missle.fly.turn.ydelta";
char* str77 = "missle.fly.turn.xdecay";
char* str78 = "missle.fly.turn.ydecay";
char* str79 = "missle.fly.turn.ybound";
char* str80 = "missle.fly.turn.roll_frac";
char* str81 = "missle.explode.hit_radius";
char* str82 = "missle.explode.hit_duration";
char* str83 = "camera.aim.dist";
char* str84 = "camera.aim.height";
char* str85 = "camera.aim.pitch";
char* str86 = "camera.aim.accel";
char* str87 = "camera.aim.max_vel";
char* str88 = "camera.aim.stick_decel";
char* str89 = "camera.aim.stick_accel";
char* str90 = "camera.aim.stick_max_vel";
char* str91 = "camera.aim.turn_speed";
char* str92 = "camera.seize.delay";
char* str93 = "camera.seize.blend_time";
char* str94 = "camera.seize.fade_dist";
char* str95 = "camera.seize.hide_dist";
char* str96 = "camera.seize.fov";
char* str97 = "camera.survey.duration";
char* str98 = "camera.survey.min_duration";
char* str99 = "camera.survey.min_dist";
char* str100 = "camera.survey.cut_dist";
char* str101 = "camera.survey.drift_dist";
char* str102 = "camera.survey.drift_softness";
char* str103 = "camera.survey.jerk_offset";
char* str104 = "camera.survey.jerk_deflect";
char* str105 = "camera.restore.control_delay";
char* str106 = "material.env_alpha";
char* str107 = "material.env_coeff";
char* str108 = "material.fresnel_alpha";
char* str109 = "material.fresnel_coeff";
char* str110 = "reticle.dist_min";
char* str111 = "reticle.dist_max";
char* str112 = "reticle.ang_show";
char* str113 = "reticle.ang_hide";
char* str114 = "reticle.delay_retarget";
char* str115 = "trail.sample_rate";
char* str116 = "trail.bubble_rate";
char* str117 = "trail.bubble_emit_radius";
char* str118 = "trail.wake_emit_radius";
char* str119 = "blast.emit";
char* str120 = "blast.radius";
char* str121 = "blast.vel";
char* str122 = "blast.rand_vel";
char* str123 = "droplet.dist_min";
char* str124 = "droplet.dist_max";
char* str125 = "droplet.emit_min";
char* str126 = "droplet.emit_max";
char* str127 = "droplet.vel_min";
char* str128 = "droplet.vel_max";
char* str129 = "droplet.vel_perturb";
char* str130 = "droplet.vel_angle";
char* str131 = "droplet.rot_vel_max";
char* str132 = "hud.glow_size";
char* str133 = "hud.time_fade";
char* str134 = "hud.time_glow";
char* str135 = "hud.wind.size";
char* str136 = "hud.wind.du";
char* str137 = "hud.wind.dv";
char* str138 = "hud.reticle.size";
char* str139 = "hud.target.size";
char* str140 = "hud.timer.font";
char* str141 = "hud.timer.font_width";
char* str142 = "hud.timer.font_height";
char* str143 = "hud.timer.x";
char* str144 = "hud.timer.y";
char* str145 = "hud.timer.glow_size";
char* str146 = "dialog.freq";
char* str147 = "dialog.decay";
char* str148 = "dialog.min_freq";
char* str149 = "gloss_edge";
char* str150 = "rainbowfilm_smooth32";
char* str151 = "cruise_bubble_aim";
char* str152 = "cruise_bubble_fire";
char* str153 = "cruise_bubble_idle";
char* str154 = "cruise_bubble_aim cruise_bubble_fire cruise_bubble_idle";
char* str155 = "Cruise Bubble";
char* str156 = "fire";
char* str157 = "fly";

namespace cruise_bubble
{
extern basic_rect<F32> screen_bounds;
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