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Ported from Seil's PC port. Created a new renderware header to access a gamecube only function if that's okay.

Ported from Seil's PC port
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main/SB/Core/x/xModelBucket

Section From To Bytes
.sbss 0.00% 100.00% +48
.sbss2 0.00% 100.00% +16
.sdata2 0.00% 100.00% +24
📈 .text 10.94% 97.02% +3377
Function From To Bytes
📈 xModelBucket_PreCountBucket(RpAtomic*, unsigned int, unsigned int) 0.00% 96.08% +230
xModelBucket_PreCountAlloc(int) 62.89% 62.80% +/-0
📈 FullAtomicDupe(RpAtomic*, int, RpAtomic**) 0.00% 98.26% +463
📈 xModelBucket_InsertBucket(RpAtomic*, unsigned int, unsigned int) 0.00% 97.15% +559
xModelBucket_GetBuckets(RpAtomic*) 0.00% 100.00% +84
xModelBucket_Add(xModelInstance*) 0.00% 100.00% +620
xModelBucket_RenderOpaque() 0.00% 100.00% +356
xModelBucket_RenderAlphaLayer(int) 0.00% 100.00% +888
xModelBucket_RenderAlphaEnd() 0.00% 100.00% +12
xModelBucket_Deinit() 0.00% 100.00% +164

@JoshSanch JoshSanch merged commit ed0ea04 into bfbbdecomp:main Nov 29, 2025
5 checks passed
@energydrink02 energydrink02 deleted the xmodelbucket branch November 29, 2025 23:08
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2 participants