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Ported in the remaining functions for those t2 files from seils pc port repo.

Thank you Seil.

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main/SB/Core/x/xScene

Section From To Bytes
.bss 0.00% 100.00% +104
.sbss 0.00% 100.00% +24
.sbss2 0.00% 100.00% +8
📈 .sdata2 0.00% 90.91% +43
📈 .text 30.39% 97.84% +6473
Function From To Bytes
📈 xRayHitsGrid(xGrid*, xScene*, xRay3*, void (*)(xScene*, xRay3*, xQCData*, xEnt*, void*), xQCData*, void*) 0.00% 99.82% +2136
xRayHitsTikiLandableScene(xScene*, xRay3*, xCollis*) 0.00% 100.00% +288
xRayHitsScene(xScene*, xRay3*, xCollis*) 0.00% 100.00% +288
📈 xRayHitsSceneFlags(xScene*, xRay3*, xCollis*, unsigned char, unsigned char) 0.00% 98.02% +395
📈 Mgc_TriBoxTest(xVec3*, xBox*) 0.00% 96.92% +674
📈 nearestFloorCB(RpIntersection*, RpCollisionTriangle*, float, void*) 0.00% 92.56% +999
boxNearestFloorCB(RpIntersection*, RpCollisionTriangle*, float, void*) 0.00% 100.00% +224
gridNearestFloorCB(xEnt*, void*) 0.00% 100.00% +272
📈 xSceneNearestFloorPoly(xScene*, xNearFloorPoly*, unsigned char, unsigned char) 0.00% 96.44% +536
grid_index::operator=(const grid_index&) 0.00% 100.00% +20
xGridCheckBound<@unnamed@xScene_cpp@::cb_ray_hits_ent>(xGrid&, const xBound&, const xQCData&, @unnamed@xScene_cpp@::cb_ray_hits_ent) 0.00% 100.00% +440
📈 get_grid_index(const xGrid&, float, float) 0.00% 57.30% +98
xMat3x3RMulVec(xVec3*, const xMat3x3*, const xVec3*) 0.00% 100.00% +100

main/SB/Game/zDispatcher

Section From To Bytes
.sbss2 0.00% 100.00% +8
Function From To Bytes

main/SB/Game/zEntCruiseBubble

Section From To Bytes
📈 .text 73.97% 75.07% +427
Function From To Bytes
📈 xGridCheckBound<cruise_bubble::@unnamed@zEntCruiseBubble_cpp@::state_camera_attach::cb_lock_targets>(xGrid&, const xBound&, const xQCData&, cruise_bubble::@unnamed@zEntCruiseBubble_cpp@::state_camera_attach::cb_lock_targets) 0.00% 97.23% +427

main/SB/Game/zMain

Section From To Bytes
.sbss2 80.00% 100.00% +3
Function From To Bytes

main/SB/Game/zEntPlayerBungeeState

Section From To Bytes
.sbss2 0.00% 100.00% +8
Function From To Bytes

main/SB/Game/zEntPlayerOOBState

Section From To Bytes
.sbss2 0.00% 100.00% +8
Function From To Bytes

main/SB/Core/x/xGrid

Section From To Bytes
.data 0.00% 100.00% +96
.sbss 66.67% 100.00% +2
📈 .sdata2 64.71% 90.00% +12
📈 .text 46.63% 94.28% +1703
Function From To Bytes
⚠️ xGridInit(xGrid*, const xBox*, unsigned short, unsigned short, unsigned char) 88.84% 87.71% --4
📈 xGridAdd(xGrid*, xEnt*) 0.00% 85.02% +700
xGridEntIsTooBig(xGrid*, const xEnt*) 0.00% 100.00% +344
xGridCheckPosition(xGrid*, xVec3*, xQCData*, int (*)(xEnt*, void*), void*) 0.00% 100.00% +664

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@JoshSanch JoshSanch left a comment

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The PC port repo Thanksgiving harvest continues 🙂

@JoshSanch JoshSanch merged commit c8bd92c into bfbbdecomp:main Nov 30, 2025
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2 participants